﻿using UnityEngine;
using System.Collections;

public class Flyer_Small : Flyer{

	// Update is called once per frame
	void Update () {
	
	}

    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.tag == "Player")
        {

            col.GetComponent<Flyer>().ReceiveDamage(1);
        }
            
    }
}
